Question about mipmapping and downscaling
Hello fellow gamemakers :) I'd like to use spritemanager and make a game with a base resolution of let's say 1280x720 where I use a 1024x1024 texture for a backbround image. Now I was wondering if the...
View ArticleQuestion about mipmapping and downscaling
Hello gamemakers :) I'd like to use spritemanager and make a game with a base resolution of let's say 1280x720 where I use a 1024x1024 texture for a backbround image. Now I was wondering if the...
View ArticleiOS "Best Performance" Gives Odd Resolutions (Unity 4.0)?
**Short Version:** In Unity 4.0, we get new resolution choices for iOS. However, I'm finding that the "Best Performance" option gives very odd resolution choices, which are NOT the pre-retina...
View ArticleIs there any way to change Preview resolution by code?
Hi there! I want to know if there is any chance to change by code the preview resolution. I mean, in the tab Game there are different resolutions (Free aspect, ect.) and for example in web or pc you...
View ArticleAndroid resolution issue
I have a problem with android resolution on various devices.Not GUI. The screen sides(3d scene) are cutting off on some android devices. How to resolve this issue. i am using perspective...
View ArticleGridSelection buttons in a foreach loop? C#
hi, I've been working on adding resolution buttons to my options menu and I've ran into a slight problem. I figured since the box is only 100 high it would force the buttons to grid up next to each...
View ArticleHow to Scale a GUISkin
GUISkin holds a lot of pixel values: fontsizes, paddings, margins, borders, etc. Is there an easy way to scale the whole skin, since many devices have many different resolutions? I am not interested in...
View ArticleBuild 2D game for different resolutions android phones
I've been working on 2D game.The game is to build for android phones and tablets. When I build for samsung Galaxy s3 it works great but if I install same apk on other phones it squashes all things in...
View ArticleIn a multi monitor setup, game centers itself off-screen after switching...
See title ^^^ After I switch game resolutions in-game to 1920x1080, unity decides to auto-center the game's window like so: http://i.imgur.com/me0L3Af.png and it also centers it there if i quit and...
View ArticleOSX: Getting an accurate list of supported screen resolutions in...
For my cross-platform 2d computer game, I've been trying to determine how to best handle multiple resolutions with an in-game menu in Unity. In order to support retina screens in OS X, I discovered...
View ArticlePositioning elements with multiple resolutions
Hi, I'm learning Unity and I'm creating a mobile game which needs to be adapted to multiple devices (android/ios) with multiple resolutions and sizes. After some researches, I did not find anything...
View ArticleGUI Label Text Sizing problem
I am creating a GUI label, and sizing it relative to the screen size like this: Vector2 scoreTitleSizeP = new Vector2 (scoreTitleSize.x * Screen.width, scoreTitleSize.y * menuBarHeight); Vector2...
View ArticleResolutions and Window Size
I have a game for android devices. And it has portrait orientation. I want to port it to the PC. But standalone build has landscape orientation just like a 1920/1080. How can i set up resolutions like...
View ArticleDynamic texture resize
User "equalsequals" said on another post: "You should really use 2 resolutions, one for older gen devices and one for retina. The standard way of doing things is to have a low and high res version of...
View ArticleUGUI Aspect Ratios and Resolutions
Hi there, i have some doubts about how to do the new ui system to support all the standard ratios. Currently i have the ui done in a 16:9 aspect ratio, with resolution 1366x768, if i scale the screen...
View ArticleRemove 800x500 From Build Configuration
Hello, My game set to 16:10 aspect ratio only and when I build my game, I have a few resolutions to choose from: 800 x 500 1024 x 640 1280 x 800 1344 x 840 1600 x 100 1680 x 1050 Unfortunately, my game...
View ArticleScreen.resolutions doesn't work very well
Hi everyone! I'm making an FPS with some friends, and today i encountered a big problem with **Screen.resolutions** variable. I'm using this function to get all supported resolutions: bool...
View ArticleScreen.dpi is incorrect on Android device
I have a Samsung Galaxy Note which has a 285.34 dpi value but unity thinks it has 312. Why doesnt unity give me the correct dpi value? I used http://members.ping.de/~sven/dpi.html to calculate this...
View ArticleScreen Resolution for android - texture getting cropped
Hi, I am making a 2D game for android and basically my game has a fixed background the game elements are all in front. The game elements and evrything is running fine but when I test the game in...
View ArticleHow do you get a minimap to stay rooted to the top left corner of the screen...
I am making a TBS game and am currently working on the HUD, I have tried different code types and all were unsuccessful. For example part of the HUD is the minimap that i want to root to the top left...
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